↑ 3.0 3.1 The Legend of Zelda® Collector's Edition, Nintendo Australia (archive), retrieved July 13, 2013.↑ 2.0 2.1 GAMECUBE BUNDLES, Samurai Nintendo, retrieved May 5, 2017.↑ 1.0 1.1 Zelda Bundle at $99, IGN, published November 4, 2003, retrieved July 13, 2013.While a boon for players who have a newer television set that supports both 50 and 60 Hz modes, it meant that on older TVs that only support 50 Hz, the collection is unplayable. While this image is being removed from memory as the menu is closed, the game also freezes for a short time.Īdditionally, the European release only supports the GameCube’s PAL60 mode (being one of three GameCube games to do so). Emulators have difficulty adding this image to the memory, thus, the game will appear to freeze for a couple of seconds before the menu opens up. Under normal circumstances, opening the inventory menu will capture the screen and add it to memory before opening the menu so it can appear on top of the game screen. Both games also experience another issue. It, however, does experience some minor emulation issues, such as lens flares and other special effects not appearing. As Ocarina of Time does not use the Expansion Pack used by Majora's Mask, less problems occur. Majora's Mask also presents a high number of graphical issues, such as the blur effect commonly used during cutscenes either not disappear or not loading entirely. The problems could be caused due to the game's reliance on the Expansion Pack. The framerate of the Collector's Edition version of Majora's Mask is also lower than the 20 FPS framerate of the original game. This is a common issue encountered less often when not using the rumble function. Please help improve this article by introducing appropriate citations.Īlthough the game mentions "sound irregularities" on the disc as a result of emulating Majora's Mask on the GameCube, no mention is made of the game freezing. This article or section does not sufficiently cite its sources. The promotion was initially only going to run until May 31, 2004, but was later extended. Eligible games were Mario Golf: Toadstool Tour, 1080° Avalanche, Final Fantasy Crystal Chronicles, Pokémon Channel, Tak and the Power of Juju, and Kirby Air Ride.
The promotion ran from Mato June 14, 2004. In order to receive the collection, consumers had to send a form with personal details completed, the original receipts of the purchase of two of the qualifying games, and the barcode of both games. In Australia, the game was available as a bonus for purchasing two of six select games. In the Netherlands the game was available as a gift for new subscribers to the now defunct Dutch gaming magazine Gamer in mid to late 2004. Consumers could also send proof of purchase of two titles from the Player's Choice range to receive the game.
In the United Kingdom, the Collector's Edition was available to GameCube owners who mailed Nintendo proof of purchase of one of several selected GameCube games, including The Wind Waker, F-Zero GX, Mario Kart: Double Dash!!, 1080° Avalanche, Mario Party 5, and Eternal Darkness: Sanity's Requiem. The collection was also made available via Club Nintendo for 4,500 stars, but only 1,000 copies were distributed in this way. In Europe, the game was initially part of the Nintendo GameCube Mario Kart: Double Dash!! Limited Edition Pak, a bundle which also included a GameCube, controller, and Mario Kart: Double Dash!!. The collection could also be obtained by subscribing or renewing a subscription to Nintendo Power, or by registering a GameCube and two or more of a selection of four games ( Mario Kart: Double Dash!!, Mario Party 5, Mario & Luigi: Superstar Saga, and 1080° Avalanche). In North America, it was bundled with the Nintendo GameCube. From March 18 to April 30, 2004, it was available for 150 points in combination with Four Swords Adventures. In Japan, the Collector's Edition was available from the Club Nintendo catalog for 500 points. 20-minute playable demo of The Wind Waker, including scenarios for a dungeon, stealth, and an island.